Changed how movement works. Allows players to choose how many pixels to move per movement. In better terms, allows players to make characters have a pixel movement or still by by a grid like 32×32 or even 16×16.
Changed how collisions work. Events now have bounding boxes surrounding them. If two boxes touch there will be a collision. Boxes can be set in each event, further detail in the instructions.
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Current ActivityProjects In-Progress:
Rewriting Exscio project, and character concepts.
Isometric (Commercial, won't be released)
True line of sight like:
(Main reason for my collision using bounding boxes now)
Action Battle System (maybe)