Almost complete! Just need to add additional sight shapes.
So far I’ve managed to rewrite the screen scrolling, and now I’m pretty close to finishing up the movement and collision detection!
What it does:
Allows players to equip skills. The amount of skills a character can equip is determined by a note tag in the actors note box, these notes can be placed on weapons/armors to increase the amount depending on their gear.
Posted in RMVXA, Scripts
What it does:
Allows players to equip/unequip passive skills inside the skill menu. The amount of passive skills a character can equip is determined by a note tag in the actors note box, these notes can be placed on weapons/armors to increase the amount depending on their gear.
A very simple practicing binary game!
Click on the Help option in the Title for controls.
Debating whether I should continue my battle system or create/convert it into an action battle system.
My current Battle System, is an on map rpg, similar to Chrono Trigger, or make a more dynamic action battle system, with default attack, 2-3 skills and a dodge. What got me interested into making an abs is Titan Souls, looks amazing and fun and doesn’t seem too difficult to script.
Free to use snippets. Lot of these will be quick snippets and not a full script ( But still functional. ) These are for scripters or want-to-be scripters to use and modify or just examine.
A simple text pop up.
Clones an event from a different map.
Lowers all audio sounds by a fixed amount.
I always use this when testing scripts cause the audio is a lot louder then my music.
More to come!..
*This post will be constantly be edited and more snippets will be added*