** Quasi Shop v 1.0
This script generates shops with random items. Items probability chance can
be modified with note tags. Default probability chance is to get set below.
- Download Link
***Quasi Core v1.0***
Common methods that Quasi scripts will use
-Small changes to default scripts
Game should be fairly simple, the last battles may be “hard” but Ernest is overpowered *hint* *hint*. Total of 7 battles. 4 Boss battles.
Get it at:
Report any issues/bugs here!
The game is completed! I will release it tomorrow, because I want to do a couple more play through to make sure it is beatable and not impossible.
The game player actually came out a bit longer then expected. It’s about ~40-70mins, I was aiming for 30mins but this is fine!
After placing most of my add-ons into a fresh GTBS for Project “Eleven Days” I’ve noticed a bunch of bugs. I have fixed most of them, so I will be updating a few of the scripts sometime in the week.
I have all the maps completed, and have most of the battle system reconfigured. I spent hours today trying to figure out why my dynamic states wasn’t working, and why enemies weren’t casting them. In the end IDK why the states don’t work unless I use the Game_battler off my original project, I compared the 1964 lines, and found no difference… Took like an hour to compare… And as for why enemies weren’t using skills. I forgot to give them mp to be able to cast it..
Well here’s to 5 more days! Hopefully there will be no more issues!
Also there’s an RMN page for this already! http://rpgmaker.net/games/6058/
Working on a small project. Putting Exscio;Plus on pause since the systems are nearly finished, just need to find helpers for sprites/graphics.
Small Project info:
I loved the idea of RM Venture Event on RMN, but I didn’t have any ideas of what to do at the time, plus don’t think they allowed scripts. So this project is based off RMVXA rtp while running on GTBS and Layy Meta.
Project is a tactical rpg called Eleven Days. You have eleven days to save the world from exploding. Game will have a day/night system, with the timer integrated into the battle system. After an X amount of turns pass, 1 day passes. If you can’t defeat the final boss before the 11th day, it’s game over. Will you be a hero?
It’s going to be a very small project possibly around 30mins-1hr of gameplay.
AAAND the games title influenced me to try to complete this by Eleven days! So be ready to play by 2/24/14!
So I finally had some time to write out the background story for which the game takes place. I hate writing, and it’s my weakest subject, so I may need to rewrite it one day.